Mike C. Fletcher
|| at Sep 21, 2008 at 6:19 pm
Clay Hobbs wrote:
I am making a program with wxPython that renders objects in 3D using
PyOpenGL, and I am having some problems. For one thing, I forgot how to
make a double-buffered hardware surface.
See method wxFlagsFromDefinition, particularly glcanvas.WX_GL_DOUBLEBUFFER
For another thing,
glColor(1.0, 0.0, 0.0) just before the rendering doesn't make the object
red. Please help, I'm a total noob to OpenGL.
Would have to see what you're doing to know what's wrong there. glColor
should be working.