I'm trying to write a wrapper around a library on windows that was
implemented via COM Objects/Interfaces. I can easily cal the functions via
syscall.Syscall, but how am I supposed to handle these COM interfaces in Go?
Should I redefine them in Go? If yes, should I use structs or interfaces?
How do I call their methods from within Go?
It would be great if somebody can me point in the right direction or give
me a starting point.
PS: It's the Direct3D library :)
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