audio callback continues to be called even long after I leave the app. I
assume that the process continues to run in the background even though the
Activity has been destroyed. Activity *destruction* seems like a good time
to destroy the OpenSL objects. (I have verified that this solves my
problem.) Activity *pause* and *stop* are good candidates for silencing
audio. And it makes sense for the three of these to be complemented with
*create*, *start*, *restart*, and *resume* callbacks. (OpenGL
initialization might find a home in one of these.)
Shall I submit a CL to add these callbacks? Their numerousness puts a
faintly bad taste in my mouth, but a reading of  convinces me that they
are mostly essential (the only exception being *restart*, which can be
inferred in *start*).
I seem to recall that these mobile packages are meant to work with iOS apps
as well. I have zero experience with iOS apps, but a quick reading of 
indicates a correspondence with iOS events (see especially the app delegate
methods listed there).
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