FAQ
I've been using the OpenGL bindings found here <http://github.com/chsc/gogl> (github.com/chsc/gogl)
for OpenGL 3+ functionality, but I recently noticed that you can load
previous OpenGL versions using functions like InitVersion21(). It seems
like this would allow for flexible OpenGL version management like GLEW. The
problem is that the gl32 file fails to include the deprecated functions
from previous versions of OpenGL like glColor3f, for instance. Is there any
way to get access to these functions within the confines of this library?
Thanks!

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postedJul 1, '14 at 6:12a
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