|| at Jun 26, 2013 at 11:59 am
On Tue, Jun 25, 2013 at 3:15 PM, phil.metaleap.net wrote:
"opengl or sdl" doesn't make sense. opengl provides GPU access but not GL
context creation. Cross-platform libs like SDL, GLFW, Glew etc provide GL
context creation, but you still need your own OpenGL binding to do anything
useful with said context.
SDL can use other libraries instead of OpenGL, GLFW/Glew/etc... only
work with OpenGL. Having that said, I don't see the point of not using
OpenGL these days.
Personally, for Go I swear by github.com/go-gl/glfw for GL context creation
(instead of SDL) and github.com/chsc/gogl for OpenGL bindings.
I pointed SDL since its more common than GLFW, at least for me, the
first time I used GLFW was when I started to learn OpenGL + Go.
But there are other options to SDL, even Qt framework now can
transform a Widget into a OpenGL output.
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