as there are many changes in Anaconda (and not only there) I don't
think our old artwork build infrastructure is capable of creating the
If I should take a look at what needs to be drawn, please point me to
the packages/files that needs to be modified.
On 5.x the modified packages were gdm, redhat-artwork,
desktop-backgrounds-basic and rhgb. There also seems to be a kde
package, which I cannot remember now. kdebase? kdelibs?
What do we modify? This list is probably not complete, just what I can
think of at the moment:
GDM is no longer themable like in the past. I can place a logo on top
of the login box and change the wallpaper (using gconf). Luckily it
makes use of the default wallpaper so this is not really necessary.
KDM is not that hard, KSplash makes use of the ksplashx engine. Going
to dig into that.
- bootup (now rhgb, then plymouth)
RHEL ships a cool circle theme which we could just use. It's GPL'ed so
we only need to replace the logos
From my observation the wallpapers are part of a package called
redhat-logos. It contains most of the brands and icons, too. Should we
perhaps split the wallpapers into a separate package?
- anaconda graphics
Anaconda artwork changed a bit. It now has a top bar. This might be
the hardest part.
- install slides (no idea if those are still supported *or* needed)
no, just one static screen
- grub screen
Jup :) Going to draw something on a black bg to keep in line with the
black plymouth theme.
- remove the hat from the start menu and replace it with a CentOS logo
We don't have our own Gnome or KDE theme in regard to window decorations
I am going to start packaging that stuff and put it somewhere you can
grab the srpms from.