On Mon, Jun 29, 2015 at 5:29 PM, Matthew Zimmerman wrote:
It's not possible exactly as you've described, but I've tackled this
problem by splitting out the entities in the map with a hash %
runtime.NumCPU()
http://play.golang.org/p/c4yTgmcQHI
This will use more memory, but now you should achieve almost 100 % cpu
utilization even with a map based data structure storing the data.
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--It's not possible exactly as you've described, but I've tackled this
problem by splitting out the entities in the map with a hash %
runtime.NumCPU()
http://play.golang.org/p/c4yTgmcQHI
This will use more memory, but now you should achieve almost 100 % cpu
utilization even with a map based data structure storing the data.
On Mon, Jun 29, 2015 at 7:28 AM Volker Dobler wrote:
Am Montag, 29. Juni 2015 13:18:03 UTC+2 schrieb DM:
V.
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--Am Montag, 29. Juni 2015 13:18:03 UTC+2 schrieb DM:
Right now it seems if a lock is done before setting a value in a map
then it seems the entire map is locked preventing write to some other keys
as well.
[...]Is it possible to do a lock only at the key level(using any sync
mechanism or using some additional data-structure for keys) in any look-up
data structure so that writing to some other keys other than the one in
which lock is held can proceed without getting blocked?
No it is not possible.then it seems the entire map is locked preventing write to some other keys
as well.
[...]Is it possible to do a lock only at the key level(using any sync
mechanism or using some additional data-structure for keys) in any look-up
data structure so that writing to some other keys other than the one in
which lock is held can proceed without getting blocked?
V.
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