On Friday, December 26, 2014 11:46:50 AM UTC-5, Kevin Malachowski wrote:
Is the target platform Android?

Yes, it currently runs Android but I want to move towards a leaner,
specialized embedded system.

If so you might want to look into the new go.mobile library. If you dont
mind dealing with cgo and you already know GLES, then calling the C
libraries directly might work for you too. I've done it on my raspberry pi
with success.

This seems like the way to go. Which C libraries did you use and what would
you recommend?
On Friday, December 26, 2014 11:50:09 AM UTC-5, Kevin Malachowski wrote:

Also, does the whole solution need to be in Go? Depending on how obscure
your target is you might be able to find an open source player that you can
cross compile and use.

It doesn't *have* to be in Go. C/C++ is the lingua franca for graphics, but
it's fun to write Go and I was wondering if something existed or could be

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