Item?
and in some cases, you have to return a pointer, for example, you can't
pass sync.Mutex
by value, so if the struct embeds a Mutex, you have to pass it by reference
(pointer).
On Mon, May 27, 2013 at 12:05 AM, Nguyên Nguyễn Văn Cao
wrote:
For example I have a struct *Item* in my db, and two function *GetAllItem*which return more than one Item and
*GetLastItem* return one lasted Item.
GetAllItem will return a slice of Item and and error if any
So I can return a nil slice if any error occur.
Now is my wonder about GetLastItem:
So I will able to return a nil Item, but it not analog with GetAllItem, so
should I change the GetAllItem to return a slice of *Item?
could do something like this:*GetLastItem* return one lasted Item.
GetAllItem will return a slice of Item and and error if any
func GetAllItem() ([]Item, error)
So I can return a nil slice if any error occur.
Now is my wonder about GetLastItem:
func GetLastItem() (*Item, error)
So I will able to return a nil Item, but it not analog with GetAllItem, so
should I change the GetAllItem to return a slice of *Item?
func GetAllItem() ([]*Item, error)
you don't need to modify GetAllItem() to return []*Item for this as youitms, err := GetAllItem()
if err != nil {}
return &itms[len(itms)-1]
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